After Kalvin finds a long-rumored board game, told to him by his grandmother, he can’t wait to show it to his three best friends: Ginger, Maxine, and Christy. He’s overzealous, remembering all the strange old stories that he’d heard about it, such as how witches used to play it to celebrate the harvest season, and how it’s supposedly cursed with ancient magic. But of course, he doesn’t believe in all that or heed his family’s warnings. He thinks that it’s all superstition. At least— until he and his friends start playing it.
With the very first roll of the dice, Kalvin and his friends are magically transported inside the mystical board itself. It is here that they all find themselves players to the corrupting game, hosted by the Game Master herself. In order to escape, they must play and survive, transforming themselves in front of a live demonic audience. Neither the players’ minds nor their bodies will be the same ever again after this wonderful evening of competition and mayhem.